The biggest Super Bar gain will be obtained by doing the Pressure/Manual-Double into one of your character’s “Rock/Paper/Scissors” Special Moves. The advantage is that Pressure-Combos fill up your Super Bar VERY QUICKLY!! There are many ways to perform Pressure-Combos, but the two main methods are to either perform a Pressure-Double into a Special Move, or a Manual-Double into a Special Move. When you are doing this, the opponent cannot move, but they only take a small amount of damage. Pressure-Combos are Combos performed on a Blocking opponent. There are many uses for this move, it can act as an Opener, or an “Auto-Double”, and it will even Juggle if used correctly! Typically the Control Pad/Stick should be in neutral position during Manual-Doubles, but some of these four will work while either holding towards or away from, your opponent so that you can “Charge” your next Special Move.Įach character has a move called the Pressure-Double. Therefore, each character has four Manual-Doubles, Fierce Punch-Medium Punch, Fierce Punch-Medium Kick, Fierce Kick-Medium Punch, Fierce Kick-Medium Kick. To perform a Manual-Double, rapidly press Fierce Punch or Fierce Kick, followed by Medium Punch or Medium Kick. The advantage of the Manual-Double is that it is harder to break. This move can replace an Auto-Double in a Combo, be performed after an Auto-Double and work as an Opener. Manual-Doubles are very useful, but hard to master. For an example, a Jump-In Fierce Punch or Fierce Kick will beat Jago’s Tiger Fury if timed correctly, but an Uppercut will always beat a Jump-In Fierce Kick, but lose to a Jump-In Medium Punch or Medium Kick! Remember ANY Special Move can be countered. For example, a jumping Quick Punch or Quick Kick will ALWAYS beat a jumping Fierce Punch or Fierce Kick.Įach character has several ways they can “Pop-Up”, and there are ways to counter all of them!! EVERY Pop-Up can be countered!! Once again, it’s the Rock/Paper/Scissors game! When both characters are jumping, Fierce moves beat Medium moves, Medium moves beat Quick moves, and Quick moves beat Fierce moves. Each character also has a Super Move, which will also perform this function. Jago, Wind Kick beats Slide, Slide beats Laser Sword, and Laser Sword beats Wind Kick.Įach character has a Special Move which can go under, over or through projectiles. Therefore, no move is unbeatable!! For example, for Jago vs. “Rock” beats “Scissors”, “Scissors” beats “Paper”, and “Paper” beats “Rock”. If you don’t know what this is, TOUGH!! Okay, the idea is that there is a triangular relationship between these moves. There are several different types of Counters in KI2/Gold, which are explained below.Įach Character in KI2/Gold has three Special Moves which can be represented by the ancient game of Rock/Paper/Scissors. The main thing which separates a Master KI2/Gold player from the crowd, is understanding the methods with which you can counter your opponent’s attacks. Some of the techniques in this area are very difficult to perform. To be a master fighter, you must learn the basic and advanced fighting techniques. Note: The following descriptions were derived from the Killer Instinct Gold instruction booklet
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